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Beetlejuice Pinball Featurette (Spooky Pinball, 2025)

VideoAnalysis updated 4d ago

Beetlejuice Pinball Featurette (Spooky Pinball, 2025)

From the creator

Spooky Pinball Presents Beetlejuice Pinball Take a behind-the-scenes look at the officially-licensed Beetlejuice pinball machine, as game creators discuss bringing the ghost with the most into the...

Highlights

  • Beetlejuice was narrowed down as the best Tim Burton theme for pinball
  • Every shot in the game is designed to do at least three different things (multiple functions based on game state)
  • The game features a dual-ramp system where a lift ramp leads to another ramp beneath it with a habitrail that loads physical balls onto a couch for multiball
  • Spooky Speak allows players to interact with the game through voice commands, including starting the game by saying 'Beetlejuice' three times
  • The sandworm mechanism can move in multiple directions (up, down, right, left) and interact with the ball in different ways
  • Beetle Snake topper features controllable blinking eyes, light in the tail, side-to-side scanning motion, and Spooky Speak integration
  • The game uses a new higher-resolution IPS display with real-time rendered particle effects and 3D animations
  • The 'Deo' mode syncs flipper inputs, couch movement, sandworm dancing, and Beetlejuice animations to the beat of the music
  • Warner Brothers approved unique custom Beetlejuice artwork that combines four different source images, approved by Michael Keaton
  • The game features a new framework for better synchronization between music, light shows, and mechanical elements

Notable quotes

Every shot should do at least three things... the shot just can't do the same thing over and over.
Designer (attributed to 'Bug')
Say my name three times... the whole game is going to build up from nothing to 210%. Rumbling, coming to life, lighting up the entire room.
Spooky representative describing Spooky Speak startup
This really isn't just a parlor gimmick trick. This is a completely new innovative way to experience your machine that has never been done before.
Spooky representative discussing Spooky Speak
The couch is moving up and down. Beetlejuice is shaking up and down. The sandworm is dancing and everything is moving to the beat of the music.
Designer describing Deo mode
It's a love letter to Beetlejuice. It's a love letter to all the fans of Beetlejuice.
Artist (Franchi)
Everything on it Beetlejuice. You don't look at anything on this game and go, 'Well, that's not Beetlejuice.'
Artist (Franchi)
The sky is really the limit on Spooky Speak. We have so many possibilities of how we can interact in modes, outside of modes, setting up shots.
Spooky representative
He's scanning side to side like he's looking for the next person to go torment just like he does in the movie. Like he looks into your soul.
Designer discussing Beetle Snake topper
We wanted to look at other games and figure out what makes their moments good and just pack this game full of moments like that.
Spooky representative discussing design focus
Every single release, we just keep finding another thing here and another thing there that makes the whole package look more complete.
Designer discussing incremental design improvements

Entities

  • Spooky Pinball· company
  • Warner Brothers· company
  • Beetlejuice· game
  • Straight Down the Middle· organization
  • Brady· person
  • Bug· person
  • Dylan· person
  • Franchi· person
  • Gary Tunliffe· person
  • Michael Keaton· person
  • Spooky Luke· person
  • Tim Burton· person

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