
121 episodes tracked since 2023 about →
Episode 78 - Sopranos Pinball w/ George Gomez
PodcastAnalysis updated 3d ago1 hr 8 min listen
Highlights
- George Gomez became EVP/Chief Creative Officer of Stern Pinball in summer 2011, taking over a studio of 9 people which has grown to 50 with 30 additional external consultants
- The Sopranos pinball machine was designed as a contractor to Stern, alongside four other games: Playboy, Dark Knight, and Lord of the Rings
- Both George Gomez and Lyman Sheets were fans of The Sopranos TV show and the game design came together easily during brainstorming
- The Sopranos pinball has earned consistently well for 20 years in Portland, with 25 machines in the metro area and it earning as well as brand new releases
- George Gomez's design philosophy prioritizes 'easy to learn, hard to master' gameplay that works for both novice and experienced players
Notable quotes
“I came from an era when prime directive in the era in which I started designing pinball machines was they had to make money. That was the thing that I grew up learning and trying to learn how to do.”
“It's really important that designers are into the fiction that they're trying to build games around...They have to be passionate about what they're doing because you're going to get much better stuff.”
“I want to take you and I want to put you in the world of that fiction as much as I can. And that means lots of attention to detail, the speech calls, the music, the theme setting stuff.”
“An industrial designer is a cross between an artist and an engineer...An engineer works typically at machine-machine interaction. An industrial designer works with man-machine interaction.”
“Early in my career, I figured out that if I didn't learn more of the engineering, it was too easy for engineers to tell me that something couldn't be made.”
“Games are all about feedback. If it doesn't have feedback, it's a passive form of entertainment. Interactive entertainment must have feedback.”
“Discovering things...this is not something I invented. Games do this all the time. Discovery is a big part of games. That's all part of design element that I try to incorporate in a lot of my stuff.”
Entities
- Marvin Glass and Associates· company
- Stern Pinball· company
- Portland· event
- The Sopranos· game
- Alan· person
- Alex· person
- Chris Granner· person
- Dwight Sullivan· person
- Gary Stern· person
- George Gomez· person
- John Borg· person
- Lonnie Rapp· person
- Lyman Sheets· person
- Pat Lawlor· person
- Steve Ritchie· person


