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Wedgehead Pinball Podcast
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Episode 74 - The Mind of Scott Danesi

PodcastAnalysis updated 3d ago1 hr 13 min listen

Highlights

  • Scott's work in parts manufacturing at Pinball Life is more impactful to the pinball industry than his game design work
  • Scott has a degree in Information Systems Technology and spent 10 years building ERP/business intelligence systems for large corporations before joining Pinball Life
  • TNA's design was intentionally aggressive to recreate the punishing gameplay of 1980s Bally/System 11 machines
  • Scott gave himself a one-year deadline to complete TNA and get it to Expo playable with a whitewood
  • The inline stand-up drop targets on TNA are now referred to as 'Danesi locks' by the community
  • Rick and Morty's playfield layout is intentionally asymmetrical with the left side 'off-kilter' to match the chaotic theme of the show
  • Scott intentionally excluded virtual locks from TNA to preserve the physical lock mechanic and its nostalgic feel
  • Stern Pinball patented co-op play mode despite not inventing it; Multimorphic's Lexi: Light Speed had co-op implemented ~2 years before TNA

Notable quotes

it's way more impactful to the pinball industry me doing stuff and building these things at pinball life than it is for me building games and releasing those as weird as that sounds
Scott Danesi
I have one year to get this thing to Expo, and it has to play at least enough to where people can flip it.
Scott Danesi
If you want to actually build something that you have a vision for, you have to utilize off-the-shelf parts. You have to utilize as many smart people that you have access to to get things done. Don't try to reinvent every single thing.
Scott Danesi
I was kind of frustrated by this. And I'm like, I want to build something that my friends and I really love. Like, we love these era of games. We love to just play dollar games on these things, get our asses handed to us in a total of five minutes for all of us to play.
Scott Danesi
the pinball is not supposed to be easy i feel like people forget that we're safe is that the history of pinball was it has to be fun enough to get your quarters and mean enough to make money for the operator and that's like the the mindset that created the hobby we love
Alan (Host)
That's the nice part about physical locks. Yeah, shooting a ball at a hole in the play field that's lit green or whatever is just not – it's like ball locks. You're like, great, yeah, but where's the ball?
Alan (Host)
I don't like safe games like, you know, there's some people do. I get it. You know, I understand, you know, there is a need for some safe games with long roll sets, but it's just not something I'm into.
Scott Danesi
That's fucking bullshit, dude. That sucks. That's fucking lame.
Scott Danesi (responding to Stern's co-op patent)

Entities

  • Marco Specialties· company
  • Pinball Life· company
  • Spooky Pinball· company
  • Stern Pinball· company
  • Lexi: Light Speed· game
  • Rick and Morty· game
  • TNA· game
  • Wizard of Oz· game
  • X-Men· game
  • Alan· person
  • Alex· person
  • Charlie Emery· person
  • Dwight Sullivan· person
  • Jack Danger· person
  • Scott Danesi· person
  • Terry· person
  • SolidWorks· product

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