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Wedgehead Pinball Podcast

Episode 42 - Die on this Hill: Sega Godzilla

Podcast

Wedgehead Pinball Podcast

38 min

Summary

Sean Irby defends rare 1998 Sega Godzilla as superior to Stern's version for its addictive multiball stacking and thematic design.

In this Die on this Hill episode, Sean Irby defends the 1998 Sega Godzilla pinball machine against widespread criticism, arguing it has a unique and addictive multiball stacking ruleset, thematic playfield design with an enormous Godzilla sculpt, and engaging risk-reward gameplay. Despite selling only 510 units and ranking #200 on Pinside (vs. Stern's Godzilla at #1), the hosts and guest praise its focused design, superior captive ball mechanics, and appeal to players fatigued by overly complex modern rulesets.

Highlights

  • Sega Godzilla sold only 510 units, making it one of the lowest-selling games Sega/Data East ever produced
  • The game was designed by Joe Balcer and Joe Kaminkow with software by Neil Falconer and Orin Day
  • Joe Kaminkow was an early adopter of the shaker motor technology after Williams' patent expired, influenced by playing Earthshaker
  • Sega Godzilla was released in 1998 to coincide with the Matthew Broderick American Godzilla reboot
  • The game's ruleset is primarily about qualifying and stacking five different multiballs with minimal other gameplay modes
  • Modern players may prefer simpler ruleset games like Sega Godzilla due to fatigue with overly complex modern rulesets
  • The Sega Godzilla has no moving mechanical parts except the captive ball mechanism and magnets
  • Sega used clear plastic stand-up targets in this era that felt worse to hit than traditional targets but allowed backlighting

In this episode

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