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We Are Pinball
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We Are Pinball #45 with Enzo Slaps!!

PodcastAnalysis updated 3d ago1 hr 25 min listenBy WAP

Highlights

  • Don now owns a house in Benton, Wisconsin adjacent to Spooky Pinball's factory
  • Don has knowledge of at least three unreleased Spooky Pinball games in development
  • Spooky Pinball's Charlie Emery (Buck) offered Don the opportunity to purchase the Emery family house
  • Don's role at Spooky is collaborative but not an official leadership position
  • The previous house purchase fell through before the Emery property became available
  • Don deliberately avoided leaks of Star Wars Pinball to experience the official reveal first
  • Spooky's design philosophy emphasizes utilizing every playfield area with meaningful mechanics rather than dead space
  • Dungeons & Dragons has geometry/layout issues that make certain shots (particularly the U-shot next to the spinner) nearly impossible to aim for consistently

Notable quotes

I now own a house in Benton. I've been on the factory a bit more frequently now, twisting screws and bolts on prototype games and things, talking design, hashing out concepts.
Don
when I was visiting the site and like they took me into like their locked room their inner sanctum... and like there it is like this this this new game that's about to come out um and then I turn and look and like there's another one and then I look and like there's another one
Don
I don't want to divulge too much, but, like, you know, I wish they could build 3,000 games a year and just dump everything right now because we all play them. It's all awesome. All three games are, like, playable and everything?
Don
It's the coding and the approvals and things. You could turn around and release a game every couple of months, but it wouldn't have any deep code in it. That takes time.
Don
The thing that shits me the most about this game is that it's actually the most unique pinball experience that Stern's done in 10 years because it's got extremely great storytelling... But then you've made a game that, like, my five-year-old can't shoot. Like, you brick every shot, basically. Like, it is not fun to play.
Enzo (on Dungeons & Dragons)
If you try to come up with some unique shot no one's ever seen before, unless you have a team of engineers back there and, like, hours and hours to troubleshoot that, you're going to have high potential for jank, you know, and nobody wants that.
Don
You walk up to a machine and you see a layout and you're like, there, I want to get my ball there and do that thing. Now how do I do that and work backwards?
Don
I'm not getting my own studio or nothing. I got a lot to learn. It's just kind of a collaborative process. Let's hang out and make some cool stuff. We're starting with that and we'll see how it goes.
Don
Shadow had multiple ball diverters, so the same shot up the same ramp could end up at different areas... you look at Tales from the Crypt and there's wireforms everywhere, how do I get from this one to this one.
Don
The storytelling is addictive. I want to travel. I want to fuck shit up. I do. But I can't make the shots. It is just so hard to make.
Enzo (on D&D)

Entities

  • Barrels of Fun· company
  • Spooky Pinball· company
  • Stern Pinball· company
  • Alice Cooper· game
  • Dungeons & Dragons Pinball· game
  • Evil Dead· game
  • Johnny Mnemonic· game
  • Medieval Madness· game
  • No Good Gophers· game
  • Predator Pinball· game
  • Shadow· game
  • Star Wars Pinball· game
  • Tales from the Crypt· game
  • Gonzo's Pinball-O-Rama· organization
  • We Are Pinball· organization
  • Buck Emery· person
  • Carl D'Angelo· person
  • Charlie Emery· person
  • Chris· person
  • Don· person
  • Enzo· person
  • Genghis· person
  • Haggis· person
  • Jeff Dodson· person
  • Kerry· person
  • Monica· person

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