
Triple Drain Pinball Podcast Episode 63 - UNFILTERED Conversations with Stern Pinball!
Triple Drain Pinball Podcast Episode 63 - UNFILTERED Conversations with Stern Pinball!
Triple Drain Pinball Podcast Episode 63 - UNFILTERED Conversations with Stern Pinball! Hosts: Joel Engelberth, Tom Graf and Travis Murie The three of us united at Stern’s Media Day to experience...
Highlights
- King Kong units are rolling down the production line and should start shipping Monday
- The upper right flipper U-turn shot was the hardest shot on the entire playfield to dial in
- King Kong's center post was always planned and George Gomez initially opposed it
- The gong mech uses a coil that pre-winds a spring, then disengages to fire the ball back
- Pro version removes the gong mech and requires hitting a sequence of shots instead to light island modes
- The island modes are complete; additional New York modes and wizard mode still in development
- Original Kong design featured climbing Empire State Building that was scrapped due to scale issues
- Upper flipper exit uses a cliff strand ramp at an angle with rubber to bounce ball cleanly to flipper
- Joshua Henderson is on the software team alongside Rick Nagel
- The punchback/kickback shot to upper right flipper was a first-try success with no tweaking needed
Notable quotes
“There's a coil that engages that pre-winds a spring. Okay. And so when you hit the gong, it just puts all the energy in the spring and then fires back at you.”
“The hardest shot to get dialed in on this entire playfield was that upper shot from the upper right flipper. It's like a little U-turn. And it was so clunky, so clunky.”
“the whole playfield is designed around the right orbit, not an orbit, whatever it is. It's the punchback back to the upper right flipper.”
“I think it's going to become industry standard at this point. Like, just that return, the way it feeds the flipper and just makes it so much easier.”
“George is a big fan of the three-ball dump on Godzilla. So he's like, you know, give me something where all the balls just come flying at you.”
“Well, since he hates the gong, that's actually the most viable mode is save and, which we probably need to score balance for the pro.”
“It feels good, but it does not feel like anything else out there. It's unique. It's very unique.”
“I worked on Mortal Combat for 17 years. Blood and guts and stuff like was my specialty. Physics for intestines flying out of people.”
“You have to see a full gameplay. You have to play it yourself, and it really, really shows it off.”
“George is against it, and I say, well, I need it for the center ramp. And then Jack's like, dude, if you're putting a center post, I'm putting a center post on X-Men.”
Entities
- Stern Pinball· company
- Bash at the Beach· event
- TPS (Texas Pinball Showdown)· event
- Avengers· game
- Godzilla· game
- Iron Maiden· game
- Jaws· game
- King Kong· game
- Metallica· game
- Mortal Kombat· game
- X-Men· game
- Loser Kid Pinball Podcast· organization
- Triple Drain Pinball Podcast· organization
- Chuck Ertz· person
- George Gomez· person
- Harrison· person
- Jack Danger· person
- Jeremy Packard· person
- Joel· person
- Joshua Henderson· person
- Keith Elwin· person
- Rick Nagel· person
- Tom· person
- Travis· person
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