
Triple Drain Pinball Podcast Ep 28: Let's Unmask The Scooby Doo Reveal
Triple Drain Pinball Podcast Ep 28: Let's Unmask The Scooby Doo Reveal Hosts: Joel Engelberth, Tom Graf, & Travis Murie In this episode we discuss our thoughts on the Scooby Doo reveal and the...
Highlights
- Spooky Pinball is making 100 Scooby-Doo games total (50 direct, 50 to distributors)
- Scooby-Doo has sold more units than any previous Spooky game, including Halloween (1,200 units)
- Spooky deliberately designed Scooby-Doo with a standard-body lower playfield inside a wide-body cabinet to avoid the slow play typical of full wide-body games
- The game contains four distinct horseshoe shots (eight individual horseshoe-feeding shots total)
- Spooky learned from Halloween and Ultraman center ramp issues and redesigned Scooby's middle ramp for quicker response, including a flipper directly above it
- The apron locks are designed to eject balls back into the center playfield and can hold two balls simultaneously
- The game features 7 villain modes and 5 character modes, with each character having unique shots
- Scooby-Doo uses a new/revised board set different from Halloween and Ultraman, with separated light boards to address previous wiring issues
- Spooky has new software/rules designers working on Scooby-Doo
- The game will have access to video from both original Scooby-Doo seasons for digital assets
Notable quotes
“I think it's so they're doing like their first 50 will go here and then the next 50 will go there... every Bloodsuckers edition number is in the 1,800 range. I think they just decided like, hey, we're going to start there.”
“It's so they did admit on a podcast that they wanted to do a wide body because they wanted to put more in the game. They wanted to put more in the game, but they know one of the biggest complaints with a wide body is that it can be slow.”
“To the right of the shooter lane is just, there's nothing there. There's nothing there from a play field. What it is is it's lights.”
“So if you get a ball there, it'll just roll behind them... If you hit the horseshoe, but it won't come out. It'll take the ball, and it puts it into a subway, which you can't see, but it does that. That's kind of cool.”
“They're like, that's unique. And Bug's response was basically... we want to be unique. We want to do something different. So, you know, we've never seen a ball lock on an apron. Let's do it.”
“I was super excited to play the butt pretzel on Halloween, and the center ramp rejected me every time, and I could never experience it.”
“What's the code going to be like? And this game looks incredible from all the mechs but are these reliable? Are they going to be fun or satisfying shots to hit?”
“It looks like a finger. A finger. Yes. Sure. Sure. Finger. Yes. Some people would say it looks phallic.”
“To be honest, if I was spooky, I don't think you need to stream it. I don't think you need to stream it for a while.”
“It's just a gamble. It's a gamble for sure, just like any new machine is. But I think they're doing a lot right.”
Entities
- Cartoon Network· company
- Spooky Pinball· company
- Stern Pinball· company
- Alien· game
- Black Water· game
- District 82· game
- Godzilla· game
- Guns N' Roses (GNR)· game
- Halloween· game
- James Bond (Dr. No)· game
- Scooby-Doo· game
- Ultraman· game
- Vector· game
- Wizard of Oz· game
- Eclectic Gamers· organization
- Loser Kid Podcast· organization
- Pinside· organization
- TPN After Hours· organization
- Triple Drain Pinball Podcast· organization
- Bug· person
- Carrie Hardy· person
- Dennis Creasel· person
- Joel· person
- Tom· person
- Travis· person
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