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The Flipside Pinball Podcast
FormatsVideo · Jun 15Podcast · 54:15

The Golden Age of Pinball: Is It Happening RIGHT NOW?

Video

Summary

Modern pinball prioritizes code depth and theme over mech-heavy design; Ralph defends this evolution.

Retro Ralph explores whether pinball is currently in a golden age, arguing that modern pinball has evolved toward code-heavy, software-driven design rather than mechanism-focused gameplay. He reflects on how his entry into the hobby around 2019-2020 (during the Godzilla era) shaped his preferences for deep rulesets and thematic integration over mechanical complexity, and expresses frustration with community members who resist this modern design philosophy. Ralph uses examples like Dune, Evil Dead, Jaws, and Transformers to illustrate how contemporary games succeed through cohesive thematic packages combining shots, flow, code depth, and audio-visual elements rather than mechanical density.

Highlights

  • Retro Ralph entered the pinball hobby around five years ago, coinciding with Godzilla at the first post-COVID Expo, which means he entered during the LCD/code-heavy era of pinball.
  • Modern pinball manufacturers (not just Stern, but all of them) deliberately shifted away from mech-heavy design starting around 2005 onward, not as a cost-cutting measure but as an intentional modernization strategy leveraging LCD technology and deeper software capabilities.
  • Spooky Pinball only recently began prioritizing heavy mechanisms and toys; prior to Evil Dead, Retro Ralph did not pay much attention to Spooky because the games did not resonate with him.
  • Transformers pinball is suffering from poor sales and a PR nightmare due to the lack of Autobot mechanical interactivity, despite strong thematic, audio, and code execution.
  • George Gomez stated that the Autobot transformation mechanism in Transformers was not reliable and couldn't reach production-ready status, according to both Gomez and a Northwest Gaming and Pinball Show seminar.
  • Different communities within pinball (location players vs. online forum users like those on Pinside and Reddit) have distinctly different preferences regarding what makes a good pinball game.
  • Pokemon pinball ships with early-stage code that improves significantly over time through updates, and new-in-box buyers of Stern machines should expect incomplete initial code implementation.
  • TNA (Total Nuclear Annihilation) is more of a Spooky-manufactured game than a Spooky-developed game, despite being Retro Ralph's preferred Spooky title.
From the creator

Are we living in the golden age of pinball right now? In this episode, we dive into one of the biggest questions in the pinball hobby: is modern pinball better than ever, or are we just caught up in the moment? I also talk about how my own perspective might be shaped by when I entered the hobby. I got into pinball around 5–6 years ago, so the era of modern Stern, Jersey Jack Pinball, Chicago Gaming, Spooky Pinball, American Pinball, and all of these new releases has been my “normal.” But for veteran players who grew up on EMs, solid-state games, or the classic Bally/Williams era, the golden age of pinball might mean something completely different. We discuss the moving scale of nostalgia, why every generation of players may see “their era” as the best, and whether some longtime pinball fans have evolved with modern pinball — or if modern rules, deeper code, LCD screens, licensed themes, and complex modes have changed the hobby too much for some players. From classic pinball machines to today’s feature-packed games, we ask the big question: are we actually in the golden age of pinball… or will we only realize it years from now? Drop a comment and let me know: what do YOU think is the true golden age of pinball?

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