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Episode 6: The Classic Pinball Podcast - Star Gazer

PodcastAnalysis updated 2d ago35 min listenBy George
From the creator

The guys discuss Star Gazer and actually play a few games. Dave laments about Iron Maiden. George talks about his former state: NJ. Bonus feature: Stern junk?

Highlights

  • Stargazer was designed by Brian Puklaki and produced only 869 units in August 1980
  • Jerry Stellenberg, founder of Multimorphic, created the artwork for Stargazer and started at Stern in 1980
  • Stargazer appeared in the original Ghostbusters movie in the firehouse loft
  • Split Second was an unfinished game missing voice calls due to Stern's financial pressures in early 1981
  • Stargazer features a unique semi-circle concave scoop design with no feed lanes, only two outlanes
  • The drop target ladder in Stargazer's middle bank has eight stops with spinner values ranging from 100 to 4,000 points
  • PlayMeter magazine criticized Stargazer for having a dead shot at the top middle that bounces straight back
  • Dave owns a Stargazer that is bolted to the floor and plays it regularly
  • Dave has submitted numerous IPDB photos of his restored machines to improve game documentation on the site
  • Brian Puklaki designed only four games total for Stern: Stargazer (1980), Iron Maiden (1982), Hypnox (possibly only one unit), and Q (six units made)

Notable quotes

Stargazer was a really awesome game in its design, how it plays, and the artwork part of it, too.
Dave
They didn't really care as much, it seems, as compared to the 1980s stuff they did and even the late 70s stuff they were doing.
George
In the original Ghostbusters movie, the boys' firehouse loft had a Stargazer in it.
George
If you have 4,000 points a spin, you just want to keep nailing that spinner and leave those drop targets alone, which is sort of difficult because there's a couple of bumpers right nearby that are probably going to get it down for you anyway.
Dave
This is called the semi-circle concave scoop, which if you have not had the opportunity to play this game, it is something I find difficult to get used to. I love it.
Dave
The only game that did the scoop thing like this, it's comparable at all, I would say would be... Space Station. Space Station is from '87, and they're the ones that use that same idea, the concave thing.
Dave
There ain't no gimme extra balls in this game. There's no ball state, George.
Dave
I find it's too easy if you get it all in ball one, you're going to always have that maximum bonus at all balls. So I have it so that if you get anything over three times bonus the next ball we'll bring it back down to three times so you start over again.
Dave
Vic has lived nearby where I grew up, and Vic and I have exchanged emails when I first got into the hobby...he's been in the hobby forever and a really nice guy to talk to.
Dave
So I have it so that if you get anything over three times bonus the next ball we'll bring it back down three times so you're going to start over again it makes the game a lot more challenging and more fun play more that return the game factor
Dave

Entities

  • Multimorphic· company
  • Stern Pinball· company
  • Texas Pinball Festival· event
  • Big Game· game
  • Flight 2000· game
  • Ghostbusters· game
  • Iron Maiden· game
  • Quicksilver· game
  • Space Station· game
  • Split Second· game
  • Stargazer· game
  • IPDB· organization
  • PlayMeter· organization
  • Bill Rob Morrison· person
  • Brian Puklaki· person
  • Dave· person
  • Doug Watson· person
  • George· person
  • Jerry Stellenberg· person
  • Vic· person

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