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Pinball Shenanigans

These Diagnostics are whack! Allied Leisure Getaway Part 15: The best solenoid test in history!

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Welcome back to **Pinball Shenanigans!** Episode 15 is here, and we're back in the basement with my 1977 Allied Leisure Getaway, where the goal is simple: get all the lamps working. What could possibly go wrong? 😂💡 Well, quite a bit, as it turns out! 🔧 **In this episode:** 💡 **Operation: Let There Be Light!** I'm continuing the restoration of Allied Leisure Getaway, tackling the lamps one by one. Some come back to life, others refuse to cooperate, and victory remains a very loosely defined concept. 🕹️ **Diagnostics from the Stone Age!** Next, I dive into Allied Leisure's wonderfully unintuitive diagnostic tests. Remember, this is an early solid-state machine from 1977, so don't expect modern menus, helpful instructions, or anything remotely user-friendly. It's more like solving a puzzle designed by someone who really didn't want you to solve it. 🎶 **The Greatest Solenoid Test Ever?** Despite the confusing diagnostics, the solenoid test has a surprisingly catchy rhythm and melody. Forget Spotify—I've got a 1977 pinball machine providing the soundtrack to my restoration adventures! It might just be my favorite solenoid test of all time. Yes, my musical standards have officially hit rock bottom. 🚚 **Jay the Neighbor to the Rescue!** Jay lends a hand moving my Data East Time Machine project in from the garage and down into the basement for its much-needed full basement treatment. Because apparently, one pinball restoration project at a time simply isn't enough! 🎮 **Jay Takes Getaway for a Spin!** Of course, we have to give Getaway a playtest. And naturally, the machine decides that a trouble-free game would be far too boring. There are still a few gremlins lurking in this 1977 wonderland! Join me for another episode of troubleshooting, tinkering, questionable diagnostic logic, and the never-ending quest to make old pinball machines behave like they're supposed to. Will all the lamps work? Will the diagnostics make sense? Will Getaway survive a game with Jay?

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