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Episode 11 - Johnny Crap / Ian Goes to Portland (Oregon) / We played Dune

PodcastAnalysis updated 3d ago1 hr 21 min listen
From the creator

If all you wanted was a Pepsi - we got you covered! We have a super refreshing episode with artiste fantastique, Johnny Crap - the man behind the art on Jurassic Park, Labyrinth, Final Resistance...

Highlights

  • Portland has one of the strongest on-location pinball scenes in the country
  • Dune's code is very early and buggy, with issues like skill shot points not registering and modes not starting properly
  • Dune is visually stunning and cohesive, designed as one integrated piece of art rather than separate graphic elements
  • Deadly Weapon (Gottlieb) is a single-level playfield Lethal Weapon ripoff with interesting rule complexity similar to Dune
  • Kong distribution is slower than recent Stern releases like John Wick and D&D
  • Johnny Kraft started under the graffiti moniker 'Zen' in Montreal's 90s graffiti scene
  • StarTropics arcade is set up as a museum with duplicate games showing corresponding parts for educational purposes
  • Labyrinth early run versions had shot feedback issues that may have affected player perception

Notable quotes

The sense of community and like on location pinball scene in Portland is one of the strongest that I've seen in the country.
Ian Kobe
It is beautiful. And I think anybody that's like talking shit, like people saying like, oh, it's too brown. They haven't seen the game in person.
Ian Kobe
The code is very early. It really, really needs some work. Like to the point where I'm not sure it should even be on location yet.
Shane Told
Our next game is going to be extremely divisive. You'll either think it's beautiful or you'll hate it.
Brian (Barrels of Fun owner)
It feels more like one cohesive piece of art rather than an artist just saying, okay, I need to do an outline graphic and I need to do a graphic for this ramp this.
Shane Told
The game felt tired, right? Like, it actually felt like it was performing better in the early games than it did later on.
Shane Told
I feel like Stern hasn't brought this game out as quickly as some other recent releases. Like, I feel like John Wick was so fast on location.
Shane Told
I was like, what? I didn't realize it at first. And I was like, these flippers feel almost like stumpy.
Ian Kobe

Entities

  • Barrels of Fun· company
  • Mad Pinball· company
  • Stern Pinball· company
  • Deadly Weapon· game
  • Dune· game
  • Harry Potter· game
  • Jurassic Park· game
  • Kong· game
  • Labyrinth· game
  • Nudge Magazine· organization
  • Wedgehead Pinball Podcast· organization
  • Alan· person
  • Brian· person
  • George Gomez· person
  • Ian Kobe· person
  • Jack Danger· person
  • Jason· person
  • Jeff· person
  • Johnny Kraft· person
  • Keith Elwin· person
  • Scott Danesi· person
  • Shane Told· person
  • IO Arcade Bar· venue
  • StarTropics· venue
NudgecastPodcast2w ago

Episode 19 - TRANSFORMERS

56 min listen

More than meets the... guy? lies? static Optimus Primes? In this episode of NudgeCast, Ian and Shane discuss the game which Shane recently played at the Stern Pinball media day last week. Is...