
200 episodes tracked since 2019 about →
Ep 28: Laundry Day with Keith Elwin
PodcastAnalysis updated 3d ago1 hr 2 min listen
The G.O.A.T. has returned! We talk about everything Jurassic Park including the great milestone, 1.0 code! You don't want to miss as we talk about a potential theme called Laundry Day either! Plus in...
Highlights
- Jurassic Park 1.0 code has almost twice as much code as Iron Maiden
- The Escape Nublar Challenge minigame was designed to keep social play sessions under 2.5 minutes to prevent players from abandoning the game during multiplayer
- A fourth hidden skill shot exists on Jurassic Park that unlocks something players 'will eventually notice'
- DNA collection difficulty was revised in 1.0; some four-shot DNA were reduced to three, and some three-shot to two
- Keith's design philosophy is: 'You should get mad at yourself for missing an easy shot, but you should also get excited if you make a hard shot'
- Game 3 is designed and 'in the can'; Game 4 is at CAD stages
- Jurassic Park is described by others as 'the greatest thing that Stern's ever made'
- Keith won Pinberg championship last year and also won the Twippy for best game
Notable quotes
“You should get mad at yourself for missing an easy shot, but you should also get excited if you make a hard shot. That will always be my design philosophy.”
“It's not the end mode. That's the thing. When Dinosaurs Rule the Earth is the actual wizard mode for beating the game. This is more of a story-themed wizard mode.”
“I don't know why people think it's cheating... if this was a mode buried deep in a game where 1% of the pinball property is ever going to see it, I would have got no resources for it.”
“I despise linear rule sets, so I will never do that.”
“I like being told what to play, when to play it. I really like that as opposed to here's 12 games, pick five, just keep dumping money in, play it as many times as you want until you qualify.”
“We added a fourth skill shot to Jurassic Park after you get the double super skill shot. And this will unlock something that you may not notice right away, but you probably will eventually notice.”
“It was quite an undertaking... there's a lot of code in there almost twice as much as iron maiden”
“To me, scared stiff now... the tournament strategy is just get in a multiball cradle at the left and just keep shooting the left ramp over and over again. And to me, that doesn't make a good tournament game.”
Entities
- Stern Pinball· company
- Pinball Twippies· event
- Pinberg· event
- ACDC· game
- Brom Stoker's Dracula· game
- Dracula· game
- Iron Maiden· game
- Judge Dredd· game
- Jurassic Park· game
- Lord of the Rings· game
- Metallica· game
- Scared Stiff· game
- Tron· game
- Logan's Arcade· location
- Doug Polk· person
- Dwight· person
- Josh· person
- Keith Elwin· person
- Mark Guidarelli· person
- Rick· person
- Scott Larson· person
- Escape Nublar Challenge· product
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