007 Bond Pinball Code 0.93 Walkthru!
VideoAnalysis updated 3d ago
007 Bond Pinball Code 0.93 Walkthru!
MXV Joins us to talk us through some of the awesome feature additions to the 007 Pinball code, and how best to play it! π Remember to turn POST NOTIFICATIONS ON...
Highlights
- 007 is approximately 90% complete toward version 1.0, with three remaining movie-themed wizard modes and one final wizard mode ('Her Majesty's Secret Service') still in development
- Bond women playfield multipliers are additive, with all six collected resulting in a 7X multiplier and 30-second ball saver
- Q Branch modes have building components where white shots increase jackpot value before advancing through orange shots to reach multiball
- Michael Vinacore has not been a fan of video modes since the early 1990s and 007 Bond has no plans for video modes
- Extra balls are currently bunched too closely together and will be redistributed across the playfield before 1.0 to improve pacing
- Jetpack multiball has a hidden mechanic where side loop and side ramp are temporarily lit for 7-10 seconds to qualify multiball extends
- Three mini wizard modes and perks for Specter weapon completion (including time additions and add-a-ball features) are planned for future updates
- Crossover achievements/quests between 007 and the 60th Anniversary James Bond pinball are in development but TBD on implementation timing
Notable quotes
βYou've got six villains, you've got six henchmen, you have six Specter weapons and you have six Q Branch modes and you have six Bond women. The Bond women are your playfield multiplier.β
βif you get all of them, it's a 7x playfield multiplier, right? That's killing it.β
βI've never been much of a fan of video modes. Yeah, since the early '90s...we have no plans to do a video mode on this game.β
βI tried to design a lot of risk and reward into all the modes that I worked on...The Q Branch are the most obvious as far as the risk and reward.β
βThere's no one thing like this is how you blow up the game. Even currently with the way we balance the scores, like you could bring that multiplier into just about anything, and if you play it right, you're going to come out of there with tons of points.β
βI'd say we're about 90 done, you know? When I write it all out on paper...I think we're about 90 done.β
βWe've always planned from day one to have all these things, you know? It just was a longer road to get there.β
βEventually, when we get this game to 1.0, the Stern website is going to have a detailed rules document that you could view on our website, just like most of our current games do.β
Entities
- Stern PinballΒ· company
- 007 BondΒ· game
- ElviraΒ· game
- James Bond 60th AnniversaryΒ· game
- Stranger ThingsΒ· game
- Dead FlipΒ· organization
- GeorgeΒ· person
- Jack DangerΒ· person
- LonnieΒ· person
- Michael VinacoreΒ· person
More from Dead Flip
β All content from Dead FlipBarry's BBQ Challenge Pinball beta code with Steve Bowden
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