Zen Original Sneak Peek
BlahCade Podcast
1 hr
Summary
Han Solo VR table has timing bugs and brutal spell-heavy rules design.
Chris Friebus and Jared Morgan discuss Zen Pinball's new Han Solo VR table (part of Star Wars VR) that was converted from Pinball FX3 to Unreal Engine. They identify significant timing and physics issues specific to designer Zoltan's tables: particularly problematic saucer ejects, flipper responsiveness, and a brutally punishing spell-o-rama ruleset that requires excessive repetition to start modes. They advocate for code updates to make the table more fun while maintaining challenge.
Studios dropped a pleasant surprise on their VR customers recently with a free table: Han Solo.We take a good hard look at Han Solo in VR and discuss what frustrates us about the table. While that may sound negative, we really want to make a case for making some improvements to the rules and gameplay aspects of this game, so it becomes more enjoyable to play.Zen Studios has also been teasing some new table designs due to be released with Pinball FX later in 2021. We take a closer look at these and offer our two cents worth.


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