
The Uncanny X-Men: Jack Danger Morphs the Stern Playfield
Matt and Don lift their collective jaw off the floor and attempt to coherently talk about X-Men despite the butterlies in their collective tummy. Games Discussed: Stern Uncanny X-Men, Cirqus...
Highlights
- The Uncanny X-Men playfield has approximately 47 ramps
- The Pro version lacks the moving Sentinel hands and the descending Sentinel head mechanism
- The game eliminates traditional left and right out lanes entirely
- The third flipper replaces the left in lane, with a pop bumper positioned there
- There is no left slingshot on the playfield
Notable quotes
“I didn't think that this could be a thing anymore”
“Jack danger went buck wild dude. I feel like he went into that danger room and he cranked this thing out. He trained for this.”
“This is the most Williams this is the Williams game in recent memory...maybe like more to more than recent memory like for a while”
“This is the most excited I've been about a new release that I can remember. This makes me feel like when I first played Radical.”
“This feels to me like the first time I play this is going to be kind of similar to one of the first times I played pinball.”
“I think Jack Danger understands what people want to see in a layout and I think all of these different elements that are exciting to us that we want to see are probably in this game”
“It doesn't seem exceptionally nerfed...I think they're going to play very similarly [Pro vs Premium]”
Entities
- Stern Pinball· company
- Godzilla· game
- The Uncanny X-Men· game
- Bash Pinball Podcast· organization
- Dan Lawlor· person
- Jack Danger· person
- Jeremy Packer· person
- Pat Lawlor· person
- Danger Room· product
- Sentinel· product
- X-Men 97· product
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